A map overview requires two files: a bitmap (.bmp) image and a description file (.txt). Both files are placed in <dod>/overviews and should be added to the map’s .res file.
-dev for the launch options in SteamDisplay Mode to Normal (if on Widescreen)Resolution to 1024x768Run in a windowmap <mapname> in consolesv_cheats 1_cl_minimap 0developer 0net_graph 0dev_overview 2hud_draw 0snapshot (default F5)dev_overview 1 and copy the parameters shown in console
Overview: Zoom 1.24, Map Origin (-717.67, 196.00, -96.00), Z Min 449.00, Z Max -641.00, Rotated 1
Display Mode back to WidescreenResolution back to desired resolutionRun in a window-dev from the launch options| Command | Action | Corresponding Action in a Normal Game |
|---|---|---|
| +forward | shifts the screen to the left 1 | walk forward |
| +backward | shifts the screen to the right 1 | walk backward |
| +moveright | shifts the screen up 1 | strafe right |
| +moveleft | shifts the screen down 1 | strafe left |
| +jump | increases Z max value (removes floors from the bottom) | jump |
| +duck | decrease Z max value (adds floors from the bottom) | duck |
| +moveup | increase Z min value (adds floors from the top) | move upwards on a ladder or in water |
| +movedown | decrease Z min value (removes floors from the top) | move downward on a ladder or in water |
| +attack1 | increase zoom factor | primary firing button |
| +attack2 | decrease zoom factor | alternate firing and zoom button |
The bitmap (.bmp) must be edited to be used for a map overview. The file must be saved as <mapname>.bmp.
Indexed2560x00ff00If transparency is needed/used, one of the 256 colors should be assigned as 0x00ff00.
Create <mapname>.txt based on the following template using the parameters obtained with dev_overview 1 where HEIGHT is the Z Max value.
// overview description file for <mapname>.bsp
global
{
ZOOM 1.11
ORIGIN -150.75 -1021.05 -576.00
ROTATED 1
}
layer
{
IMAGE "overviews/<mapname>.bmp"
HEIGHT -2305.00
}